Season 13 Ideas and Suggestions (read the first post or you'll get an infraction)

Discussion in 'CricSim Cricket' started by Cribbage, Apr 21, 2013.

  1. Gazza GJ Weaver

    We can at least try, have a certain amount of players by a certain date and if we don't make the date the Lions don't come back
     
  2. Captain SSD Dong

    Yeah, agree with Phlegm and Athlai.

    Is it really just going to be a 'slight' drop in standards? At a guess the balance of the sides will be pretty fucked up imo, with each having at least a couple of liabilities/passengers in their bowling and even batting.

    Assuming there is a significant drop in the quality what happens when BS players get dropped to ALC? They're likely to dominate and we will never know whether they're actually good enough to be brought back into the BS side.
     
  3. HeathDavisSpeed HT Davis

    I don't see why the expansion team has to be the Lions anyway. Sure, I can understand you want to give them first opportunity, but if they're not in position, let someone else have a stab. I expect there'll be plenty of time for another team to organise a roster.

    Plus, getting rid of the bye is an extremely attractive option. Your alternative proposal preserves the bye, which is disappointing.
     
  4. Cribbage RG Cribb

    Only for the second half of the season.

    In the first half of the season, in weeks where a club's BS team is experiencing a bye, their two ALC teams are scheduled to play each other. This game will be full strength, as such.

    So, half the number of byes.
     
  5. Athlai JJD Heads

    Are you saying BS plays ALC team 1 or that the BS players get selected for ALC team 1 and 2.
     
  6. HeathDavisSpeed HT Davis

    And that'd be a legit second class game - but with first grade players? That cheapens 2nd grade IMO and presumably could significantly damage the form of regular second grade players?
     
  7. Cribbage RG Cribb

    The two ALC teams will be scheduled to play each other as part of the competition on that week. As the BS team will be having the bye when they play each other, everyone will be available that round.

    As I said earlier, everyone will be know at the start of the season which ALC team they're aligned with.
     
  8. Athlai JJD Heads

    Would also see the extended team players get snubbed for a random friendly.
     
  9. HeathDavisSpeed HT Davis

    Yeah, it would definitely be in the best interests of each Club not to play their guaranteed first teamers in that 2nd class inter-ALC match. Otherwise, the match wouldn't tell you anything selectorially and presumably, there shouldn't be an in-club preference for one ALC team over the other in the first half of the series.
     
  10. Shri G Shriram

    Do you secretly enjoy being hounded by noobs about the seasons' start dates?
     
  11. Furball G Furball

    The way I'm reading this is that ALC team 1 has 16 players, ALC side 2 has 16 players and the best XI from both sides combined makes up the BS side.
     
  12. Arheiner SIA Yates

    At the risk of incurring your wrath-Won't this just discourage you from simming further, since it's already clear that you're struggling to find any desire to do it at times?
     
  13. Sultan Pepper HG Emm


    I actually think using some/all of your regular FC players in this match is a good idea, gives you an opportunity to see how some up and coming SC players fair against a sprinkling of FC players, rather than throwing them into a full FC game.
     
  14. Callum CJ Laing

    I've been thinking on this to decide whether it would maybe grow on me after my initial poor thoughts about 2 ALC sides per club. However, I just cannot see the good side of it. I would've thought that placing more of an emphasis on 3rd XI cricket as the starting point would be a better answer than this. So rather than someone new just slotting straight into ALC when they sign a contract and you have a someone who is inactive being replaced. If you actually have active members playing 3rd XI cricket then you are likely to see more interest in it. Seeing 3rd XI as the rookie/learning stage, 2nd XI as the competitive development stage and 1st XI as the premier stage of club cricket.

    I think this move will just devalue the ALC so much and make the gap between ALC and BS cricket too big a jump. I'm not really remotely convinced it will actually spur on activity and recruitment, or not greatly anyway. If this move isn't to devalue the ALC a lot I think you would need at least 60 active members. Whereas even a 10th side would only require 22 and even then probably not even that as having 22 active members does not always happen, especially now I think some people have been lost to the break.

    If moving to 2 ALC teams is going to inspire you more with simming everything then I am for it, even with all the faults I see in it, but unless that is the reason I cannot see the good it will bring.
     
  15. Sultan Pepper HG Emm

    The Catfish are ready and willing to accept the tenth BS license. We can have a 22 man squad within 48hrs.
     
  16. Dan DB Wayne

    Yeah, tend to agree with the opposition to 2 ALC sides. It seems overcomplicated compared to the alternative (i.e. 3rd XI cricket), weakens the ALC competition and then would mess with the BS by making the jump up even more difficult. Those already playing BS stuff will hang on to spots because ALC players are against worse opposition and can't step up, and those who perform poorly in BS will dominate ALC to regain their spots.

    Can't really see an upside to it, tbh, unless your player is established in the BS.
     
  17. Escath LE Schaw

    +1 to third XI over a weaker and larger ALC comp. That's assuming a change is needed at all. The bye isn't that big a deal between provincial and club when simmage was happening regularly. Being injured is way worse than a bye imo
     
    Last edited: Jan 13, 2014
  18. Cribbage RG Cribb

    Provincial cricket is being moved to post-season rather than weekends next season because it's the #1 reason I end up behind. So a bye will be literally the same as being injured.

    But anyway, the problem with a third XI comp is that no-one would give a fuck. It wouldn't encourage teams to recruit bigger squads because they just straight up wouldn't care if their third eleven team was completely shit, and furthermore I'd get bored simming it. Making the Burkey-Callum Cup a proper thing was my original idea but I don't think it'd work nearly as well as having teams looking at their ALC lineups and thinking "wow we should try to get X member to do a CricSim rego or sign new member Y to strengthen that a bit". If we had a third eleven we'd just end up with all the active players in the Second XI and all the inactive ones in Third XI and no-one would care about the results.

    To the people extremely concerned at the gap it'd create between First Class and Second Class cricket; I control the gap. The simming average calculation program would be adjusted to account for the fact that we were expecting double the amount of Second Class standard players. The standard of the competition in comparison to the BS would remain similar.
     
  19. Cribbage RG Cribb

    The other major thing we have to address is how to cut the season down. If the season goes too long I get burnt out and we end up having a massive break. Giving me less to do per week will help prevent this a bit, but if we just moved the current provincial comp to the end of the season then we'd end up with a schedule that literally lasted almost a year - and that'd be if there were absolutely no unplanned delays. That's absolutely nuts.

    Now the first, most obvious way to cut that down would be to recognise that, given there are no home/away venues, you don't need to play every time twice during the provincial comp. We only do that to match it with the BS all season, so the provincial season could be cut in half. 18 weeks of BS cricket, a week for finals, a week for State of Origin, 9 weeks of provincial league cricket, a week for provincial finals, then a week for North/South stuff. But that's still 31 weeks in a season which is over 6 months and way too long IMO.

    I'd love to find a way of cutting the BS season down but I can't think of a fair way to do it, tbh.
     
    Last edited: Jan 20, 2014
  20. Verigoat S Verigotta

    Sim 2 game weeks in a single real week cutting it down to 9 weeks

    :)
     

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