New Sim Wish List

Discussion in 'Seasonal Rugby' started by HeathDavisSpeed, Apr 19, 2011.

  1. Andato BJT Manera

    So what was this? 20 minutes play?
     
  2. HeathDavisSpeed HT Davis

    Well, in theory that was a half of play, but if the stats look poked then it could become less time.
     
  3. Chewie JA Chewie

    @andato
     
    Last edited: May 9, 2011
  4. HeathDavisSpeed HT Davis

    FOR SEASON 3 (i.e. what needs to be done before the start of the season)

    - Slight, random deviations in rego stats.
    - Injuries
    - Tool to automatically set match odds for vBookie.
    - Team Stats: Possession, Territory, Time in Opposition 22
    - Individual Stats: Tackles Made, Tackles Broken, Handling errors, No. of Line Breaks, Kicks in play, penalty kicks at goal, attempted conversions, Maul Infringements,
    - Actually use special abilities that people signed up with.

    FOR SEASON 4

    - Yellow/Red Cards
    - Kickers having to focus on conversion or out-of-hand kicking?
    - Cutting lineouts down to 3 or 5 man lines?
    - Height and weight
    - Fights

    Will be adding Weather into the sim before the start of S3.

    Basically, what I need to know is what impact certain weather conditions will have.

    Rain ---> More handling errors, more likely to kick bombs downfield... Anything else?
    Wind ---> Adjust kicking distances
    Snow ---> More handling errors, increased likelihood of injuries

    Everything for S3 now complete. Still looking for tips on the effect of weather on a game.
     
    Last edited: May 10, 2011
  5. Gazza GJ Weaver

    Sun - Possible sunburn, increased likelihood of sunstroke and dehydration
     
  6. stupersteve03 SJ Cambridge

    Particularly for Gazza, you know seeing as he is a red nut and such.
     
  7. Gazza GJ Weaver

    Hence why I said it...
     
  8. HeathDavisSpeed HT Davis

    Any weather that may have an impact on how the game pans out rather than on whether you develop melanoma in later life would be better.

    Also, note to self - one error to fix. The players Running Metres are calculating out at less than the Team's Running Metres as the Team is including Line Breaks and the player stats aren't. Player Running Metres should be higher.
     
  9. Speirz DG Speirs

    Wet weather tends to result in more of the game being played in the forwards IMO. It's not likely that you'll see a team attempt a sweeping backline move in pouring rain.
     
  10. Mike ML Martyn

    Vikings will do things that seem impossible
     
  11. HeathDavisSpeed HT Davis

    Good call. I can increase the likelihood of knock-ons & rucks and reduce the likelihood of open play. That should be enough to make a difference between Wet & Dry and will then mean selectors will have to focus on forwards. Maybe have forwards tire more quickly in the rain so subs are more important?
     
  12. Speirz DG Speirs

    Yeah, given that they'd be doing more work they'd tire more quickly. Teams are probably more likely to take shots at goal as well.
     
  13. HeathDavisSpeed HT Davis

    Hmmm. Good point. Much trickier to change this though. Might be an S4 enhancement, but changing the play probabilities is do-able.
     
  14. Jabba HJ Bots

    Better flood lights
     
  15. Cribbage RG Cribb

    Is there any way to change how likely it is for the ball to spun out to the backs? In rain/snow, I'd assume teams would play more of a rolling game up the middle with mauls and tight little runs near the ruck to nullify the increased risk passing brings.
     
    Last edited: May 11, 2011
  16. HeathDavisSpeed HT Davis

    Yes. You will see more rucks/mauls and play round the fringes in the wet weather conditions.
     
  17. HeathDavisSpeed HT Davis

    Fixed. Wasn't quite right. Was only including metres where the player wasn't tackled. Now includes running metres that result in a ruck or handling error. Running metres should be higher from now on.
     
  18. HeathDavisSpeed HT Davis

    Right. I've added weather.

    Three types of weather conditions. DRY, DAMP & WET.

    Dry ---> Damp. Chance of going to ruck rather than passing increased by about 10%. Chance of going to the boot increased by 20%. Increased handling errors by 50%. Overall reduction in "open play" by about a third.

    Damp ---> Wet. Going to ruck increased by 0%. Chance of going to the boot increased by about 15%, Grubber chance doubled (from a very low base) and chance of handling errors increased by about another 20%. Open Play chance reduced by a quarter from 'Damp'

    Sound reasonable?

    And that is the last change I intend to make for S3 - notwithstanding any bug fixes / efficiency improvements.
     
  19. Mike ML Martyn

    What about Penalties and kicks in play? They would be affected by wind and wet conditions.
     
  20. HeathDavisSpeed HT Davis

    When I say "going to the boot", that's the same as a KiP. So yes, that is impacted. I'm not sure how the wet would impact the penalty count though.

    EDIT: I'm not implementing wind for now, as then I'll need to bring direction of play into the sim, and that'll be a big change. S4, and we're talking though.
     
    Last edited: May 11, 2011

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