New Sim Wish List

Discussion in 'Seasonal Rugby' started by HeathDavisSpeed, Apr 19, 2011.

  1. Athlai JJD Heads

    Reckon we'll be looking at this year? If so I think we should get everyone out of the subs that hasn't signed a contract this season. That should hopefully get a little more urgency in the signups.
     
  2. HeathDavisSpeed HT Davis

    I'll do that once the upgrade is finished and I've simmed the Test matches.

    But I still don't think there's going to be enough players to start the season any time soon.
     
  3. Arheiner SIA Yates

    Interesting looking Sharks squad we got there.
     
  4. HeathDavisSpeed HT Davis

    Good progress on this one today. I have it working nicely, I just need to come up with commentary lines for all the potential different outcomes which I've included (8 new scenarios).

    New scenarios are:

    1. Scrum half receives ball post scrum, gets away cleanly
    2. Scrum half receives ball post scrum, gets scragged & loses ball
    3. Scrum half receives ball post scrum, gets tackled
    4. Scrum half fails to receive ball post scrum, opposition gathers ball but scrum half completes a tackle
    5. #8 takes ball from boot of scrum, gets away cleanly
    6. #8 takes ball from boot of scrum, loses the ball and opposition gather
    7. #8 takes ball from boot of scrum, gets tackled
    8. #8 makes a pig's ear of it and loses the ball, ball gathered by opposition but #8 completes a tackle

    I've sorted out the commentary for 1, 5, 6, 7 and 8 but it takes a bit of time to sort out and insert player names, team names etc.

    Still, it's a nice improvement to have as it definitely gives the scrum a bit more flavour.
     
  5. HeathDavisSpeed HT Davis

    Season Six Wish List

    - Marks (MED priority)
    - Enhance commentary (HIGHEST priority)
    - Pick and Goes - shift balance towards the forwards even more - too many backs attempting PnGs
    - Make charge downs and scrum feed errors less likely (MED priority)
    - Separate out Interceptions from other types of open play move (MED priority)
    - Improve stat output and outcome for forwards around the set piece (HIGH priority)
    - Ensure commentary is provided for the situation where a Pick and Go leads to a line break (HIGH priority)
    - Build macro to turn ten minute blocks of commentary output into "two halves (HIGH priority)
    - Add overtime to the first half (much as overtime has been added to the 2nd) (MED priority)
    - Only front rowers to have binding issues
    - Add an extra phase to the scrum regarding the ball exiting the scrum (#8 takes it, half back takes it but is harassed etc.) (MED, Hard)
    - Add in a scrum penalty for back rowers disengaging from the scrum early (HIGH, Easy)
    - Enhance commentary for line out interference (make it more interesting that "that's a penalty for line out interference" e.g. holding on to receiver, pulling the receiver down etc. (MED, Easy)

    Deferred until someone has a smart idea

    - Choice of Scrum or Kick from the hand (Free Kick - The Gamblers Gambit)
    - Automated substitutions

    Deferred because not that big an enhancement for reasonable work

    - Cutting lineouts down to 3 or 5 man lines (LOW priority)
    - Have line outs separated from line out mauls (to allow the maul resulting from the lineout to have be more specifically dealt with) (LOW priority)
    - Quick Throws (LOW priority)
    - Wind (LOW priority)
    - Pitch conditions (LOW priority)
    - Automatic injury substitutions

    ---

    That's all the hard stuff I was going to do done now. I might have to tweak some in the commentary lines about the scrum transition to the next phase, but that'll come out in the wash hopefully. Probably should have the upgraded sim ready for testing by the end of the week.
     
    Last edited: Jun 17, 2015
  6. Tartmaster AJ James

  7. Quaggas O du Toit

    yeah, good stuff heef
     
  8. Athlai JJD Heads

    Is there a way to get the sim to recognise if a team has a dominant forward pack? If so you'd expect a team would choose to scrum if within 10m of the oppositions line.

    Kick from the hand could just be only in last 5 minutes or something.

    Edit: Ah, I'm guessing the bigger issue would be why do this and not take the penalty? I guess being 4+ behind?
     
    Last edited: Oct 9, 2014
  9. HeathDavisSpeed HT Davis

    Well, I think I've fixed the scrum commentary issues. There was an error in there, which I've now fixed. However, I suspect this will create some ancillary issues further down the commentary line. Basically, there's so many combinations of commentary output for scrums now that a bit of basic testing only manages to cover certain bases.

    Hence, please keep an eye on the scrum commentary when the next set of games are published because I suspect there'll still be some errors, but now on the 2nd line of scrum commentary instead of the first line.
     
  10. HeathDavisSpeed HT Davis

    Adjusted the pick and go calculations so the spread of players taking pick and goes will be more skewed towards forwards than backs, generally speaking. Backs will still be capable of taking pick and goes, but I'd say on average the split will have moved from 60% forwards/40% backs to more like 80% forwards/20% backs which I think is more realistic. It should primarily be the half back and centres who are the backs taking pick and goes, but occasionally a winger/full back will do this if no other serious options are available.
     
  11. HeathDavisSpeed HT Davis

    Season Six Wish List

    - Marks (MED priority)
    - Ensure commentary is provided for the situation where a Pick and Go leads to a line break (HIGH priority)
    - Add overtime to the first half (much as overtime has been added to the 2nd) (MED priority)
    - Add in a scrum penalty for back rowers disengaging from the scrum early (HIGH, Easy)
    - Split stats output into the Vimes Format of separate tables for different types of stats for ease of use (MED, easy)

    Deferred until someone has a smart idea

    - Choice of Scrum or Kick from the hand (Free Kick - The Gamblers Gambit)

    Deferred because not that big an enhancement for reasonable work

    - Cutting lineouts down to 3 or 5 man lines (LOW priority)
    - Have line outs separated from line out mauls (to allow the maul resulting from the lineout to have be more specifically dealt with) (LOW priority)
    - Quick Throws (LOW priority)
    - Wind (LOW priority)
    - Pitch conditions (LOW priority)
    - Automatic injury substitutions
     
    Last edited: Jun 17, 2015
  12. HeathDavisSpeed HT Davis

    Season Six Wish List

    - Marks (MED priority)
    - Ensure commentary is provided for the situation where a Pick and Go leads to a line break (HIGH priority)
    - Add overtime to the first half (much as overtime has been added to the 2nd) (MED priority)
    - Add in a scrum penalty for back rowers disengaging from the scrum early (HIGH, Easy)
    - Split stats output into the Vimes Format of separate tables for different types of stats for ease of use (MED, easy)

    Deferred until someone has a smart idea

    - Choice of Scrum or Kick from the hand (Free Kick - The Gamblers Gambit)

    Deferred because not that big an enhancement for reasonable work

    - Cutting lineouts down to 3 or 5 man lines (LOW priority)
    - Have line outs separated from line out mauls (to allow the maul resulting from the lineout to have be more specifically dealt with) (LOW priority)
    - Quick Throws (LOW priority)
    - Wind (LOW priority)
    - Pitch conditions (LOW priority)
    - Automatic injury substitutions

    Also made an adjustment to add some variety to who will be the key person to win the turnover at a ruck. The sim previously always defaulted to the person with the best set of specific ratings. There's now a small random element in there to say that a player doesn't equally contest each ruck - i.e. sometimes when Benny is at a ruck, he might not be the person that wins the turnover. That main person will still win the turnover most frequently, but there's a chance that someone else might. This means that other players (mainly forwards) won't get penalised for playing in a team with a really dominant player (such as myself or Benny). Similarly added an equal random component in to the calculation on the ball carrier's side of the equation to keep the ruck contest reasonably at the current balance point.
     
  13. Bender BG Herd

    Cross sim promotion for on field fights :ninja:
     
  14. HeathDavisSpeed HT Davis

    The fight part of the sim could definitely do with a little enhancement.
     
  15. Escath LE Schaw

    Needs more Pokemans too (face)
     
  16. HeathDavisSpeed HT Davis

    Going to start a new Wish List of things and eradicate the remnants of the old list.

    Main ones I want to sort out are:

    Automate 1st half overtime
    Automate injury substitutions
    Allow tactical substitutions
    Investigate allowing substitutions not on the 10 minute block
     

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