Yeah, I was just thinking that. I would make it very simple anyway. I'll see how long it takes me to get the remaining team stats, but we're nearly there. Anyway, I'm off to see Greg Proops, so it'll have to wait.
Might have come up with a solution to this problem anyway... Might be in for S3 now. EDIT: Plus, you might have to do a registration before it matters to you, anyway.
Have come up with a simple work-around for this. Each squad now has a player called "Yellow Card" whose skillz are 0.01 for everything (zeros would cause the sim to break). I will have to do this manually, but if a player concedes two (three maybe?) penalties for the same infringement for the same match, I will sub them off for "Yellow Card" for 10 minutes of play.
Jeez. I didn't need to. Some shit at the back was heckling him full on. Proops came on the stage and this guy laid into him immediately, but Proops didn't hear it over the applause. Later on, the guy called him "Boring" and then "Nobody's laughing!" when in the middle of a joke when people were laughing. Proops absolutely smashed him too. Would be epic. I don't think it could happen, but it might be a 1/100,000 chance or something like that. Would be very funny.
FOR SEASON 3 (i.e. what needs to be done before the start of the season) - Slight, random deviations in rego stats. - Injuries - Tool to automatically set match odds for vBookie. - Team Stats: Possession, Territory, Time in Opposition 22 - Individual Stats: Tackles Made, Tackles Broken, Handling errors, No. of Line Breaks, Kicks in play, penalty kicks at goal, attempted conversions, Maul Infringements - Actually use special abilities that people signed up with. FOR SEASON 4 - Yellow/Red Cards - Kickers having to focus on conversion or out-of-hand kicking? - Cutting lineouts down to 3 or 5 man lines? - Height and weight - Fights
FOR SEASON 3 (i.e. what needs to be done before the start of the season) - Slight, random deviations in rego stats. - Injuries - Tool to automatically set match odds for vBookie. - Team Stats: Possession, Territory, Time in Opposition 22 - Individual Stats: Tackles Made, Tackles Broken, Handling errors, No. of Line Breaks, Kicks in play, penalty kicks at goal, attempted conversions, Maul Infringements, - Actually use special abilities that people signed up with. FOR SEASON 4 - Yellow/Red Cards - Kickers having to focus on conversion or out-of-hand kicking? - Cutting lineouts down to 3 or 5 man lines? - Height and weight - Fights[/QUOTE] Done. Though Maul Infringements are only recorded at the team level, unfortunately. Hard to pin down who's to blame for a Truck & Trailer offence, for example. Will run tonight's simulation with this version. Will be adding Weather into the sim before the start of S3. Basically, what I need to know is what impact certain weather conditions will have. Rain ---> More handling errors, more likely to kick bombs downfield... Anything else? Wind ---> Adjust kicking distances Snow ---> More handling errors, increased likelihood of injuries
Example Stats output (from one half of play) Code: Home TOTAL SCRUMS WON 2 SCRUMS LOST 7 SCRUMS WON AGAINST FEED 0 LINE OUTS WON 1 LINE OUTS WON AGAINST THROW 0 LINE OUTS NOT STRAIGHT 0 LINE OUT INFRINGEMENTS 1 RUCK INFRINGEMENTS 1 MAULS WON 1 MAUL INFRINGEMENTS 0 METRES GAINED FROM OPEN PLAY 161 POSSESSION 45% TIME IN OPPOSITION 22 (seconds) 150 TERRITORY 31% Code: Away SCRUMS WON 7 SCRUMS LOST 2 SCRUMS WON AGAINST FEED 2 LINE OUTS WON 5 LINE OUTS WON AGAINST THROW 1 LINE OUTS NOT STRAIGHT 1 LINE OUT INFRINGEMENTS 0 RUCK INFRINGEMENTS 2 MAULS WON 0 MAUL INFRINGEMENTS 0 METRES GAINED FROM OPEN PLAY 175 POSSESSION 55% TIME IN OPPOSITION 22 (seconds) 600 TERRITORY 69% Code: Loosehead Prop 0 1 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Hooker 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Tighthead Prop 1 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Second Row - 1 1 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Second Row - 2 1 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Blindside Flanker 0 1 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Openside Flanker 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Number 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 Scrum Half 4 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 Fly Half 2 4 0 14 76 15 5 1 1 1 0 0 0 0 0 0 0 Wing - 1 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 Inside Centre 2 1 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 Outside Centre 0 1 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 Wing - 2 0 1 0 8 17 0 1 0 0 0 0 0 0 0 0 0 0 Full Back 2 5 0 26 37 0 2 0 0 0 0 0 1 0 0 0 0 Code: Loosehead Prop 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 Hooker 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Tighthead Prop 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 Second Row - 1 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Second Row - 2 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Blindside Flanker 0 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Openside Flanker 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Number 8 0 2 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 Scrum Half 1 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 Fly Half 2 0 0 11 92 46 8 3 0 0 3 2 1 0 0 0 0 Wing - 1 5 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 Inside Centre 0 1 0 25 30 0 1 0 0 0 0 0 1 0 0 0 0 Outside Centre 2 0 0 20 0 0 0 0 0 0 0 0 1 0 0 0 0 Wing - 2 2 0 0 17 12 0 1 0 0 0 0 0 0 0 0 0 0 Full Back 2 2 1 0 50 0 2 0 0 0 0 0 1 0 0 0 0 Column headers for individual stats as follows: Missed Tackles Tackles Made Handling Errors Running Metres Kicking Metres (In Play) Kicking Metres (Penalty) No of Kicks in Play No of Penalties (in play) No of Penalties (at goal) Penalties Scored Conv's Attempted Conv's Scored No. Of Line Breaks Not Releasing the Ball Incorrect Entry at the Gate Off Side Hands in the Ruck
It's only metres gained by the ball carrier from open play. Any metres gained at the set piece are excluded. When displayed properly at the end of the match, it'll have player names. Not sure what to do with column headers. I'll turn 'em into acronyms I guess.