New Sim Wish List

Discussion in 'Seasonal Rugby' started by HeathDavisSpeed, Apr 19, 2011.

  1. Benny BS Read

    Improvement to Free Kick AI. Needs to take into account your tactic, players skills/weaknesses and conditions imo. e.g if you have an abhorrent pack and gun backs you would be more likelt to run/kick for touch than scrum and vice versa.

    The fact that my club lost an opportunity in a close game due to this has highlighted its importance ill admit.
     
  2. Mariner CL Warrington

    You can't get a scrum from a free kick?
     
  3. HeathDavisSpeed HT Davis

    I think you can these days - can't you? You can either tap, kick or scrum. Though I suppose it may well have changed again. Bloody revolving door rules.
     
  4. Baxter MJ Deane

    Tap, scrum or punt where the punt is treated as a normal punt so it's the oppositions lineout and if it goes out on the full then it's where it was kicked from
     
  5. HeathDavisSpeed HT Davis

    Yeah, the Free Kick part works properly in respect of the kick part.

    You just can't tap or scrum. Well, it very, very occasionally takes the tap but never the scrum.

    The problem being as that you'd need to set clear criteria around when you would opt to take the scrum rather than the punt, and I don't think I have much of an idea how I would set that up.
     
  6. loganb JEM Logan

    Seconding.
     
  7. Furball G Furball

    Kicking distances from kicks in open play.

    I made a 2m kick downfield, Cribb in the Spartans game sent one 4m downfield. I can't actually work out how you do that, a 2 year old could kick that distance.
     
  8. MrPrez CM Dyer

    Yeah agreed.
     
  9. Weeman27bob BE Force

    It'd be nice if there was some way of differentiating between kicks in play. There might be one already that I'm not thinking of, so apologies if so.

    Something like:

    "Furball kicks for touch here"
    "Furball kicks deep into opposition territory"
    "Furball chips and chases"
    "Furball puts through a grubber"
    "Furball hacks it forward"
    "Up and under from Furball here"
     
  10. HeathDavisSpeed HT Davis

    In these circumstAnces the type of kick is supposed to be a high bomb which has much more height than distance.
     
  11. HeathDavisSpeed HT Davis

    I've had a look at the free kick thing, and I'm not changing it unless there are some very clear criteria under which you would choose to take a scrum rather than a kick.

    In the Gamblers circumstances, I'm sure you wouldn't want to take a scrum every time and even then, it was as much down to perceived line out inferiority as much as scrum superiority.

    So, to me there are probably 3 factors

    1. Position on the field (unlikely to take the scrum in your own half, I'd think?)
    2. Some calculation of scrum superiority
    3. Some calculation of line out inferiority

    Possibly 2 & 3 being an OR logic calc (i.e. if scrum strength is double the oppositions OR line out strength half the oppositions then scrum instead of kick IF field position is in the opponents half)
     
  12. HeathDavisSpeed HT Davis

    Secondly, any thoughts on Scrum infringement sin binnings?

    At the moment, an individual will get sin binned if they personally commit more than 2 of the same ruck infringement (obviously, this is a lot softer than in real rugby where the team building up infringements in a particular area leads to binnings).

    However, some guys are getting dominated at the scrum and incurring 5+ scrum infringements. I'd expect they'd get binned in real rugby in these circumstances, but in the sim is the scrum superiority a sufficient penalty, or should wayward props be sin binned?
     
  13. Howe JHF Howe

    I don't think I've ever seen someone binned for scrum infringements except punching. Most of the time refs seem happy to let a side getting owned at the scrum leak the penalties for it. Or at least here.
     
  14. HeathDavisSpeed HT Davis

    Yeah, that's what I thought. I mean, if you've got a terrible scrummager in there, then you should get a decent advantage at the set piece. Especially given the general standard of handling in this sim. :ninja:
     
  15. Weeman27bob BE Force

    I'm sure I've seen at least one happen in the last six/nine months or so, but it definitely doesn't happen very often.
     
  16. Furball G Furball

    Teams that infringe against the Crabs will get punished enough by my boot.

    Is it possible to bin someone who repeatedly offends over a short space of time?
     
  17. HeathDavisSpeed HT Davis

    Not really. Sin binning is actually incredibly awkward in the sim. The binning can only happen at a 10 minute mark (much like substitutions) and is also done manually. I have a dashboard type indicator screen to highlight if anyone has reached one of a number of infringement markers, but it doesn't take into account whether the infringements have happened over a short or long timeframe. That said, it probably could.
     
  18. AVA T Delonge

    Could 2 and 3 just be combined into a tactics option in the lineups? So you just have to set before the match when you would scrum and when you would kick for touch. Or does that require too much input each week?
     
  19. HeathDavisSpeed HT Davis

    I don't want any more manual input in the sim. Plus, even then you'd probably want match situation taken into account in your decision making so I'm not sure it'd work on its own per se.
     
  20. HeathDavisSpeed HT Davis

    Split out 22 drop outs from other types of kick. Mainly because it was shitting me that occasionally someone would be able to charge down a drop out and I'd have to re-sim that section.

    That shouldn't happen now, and the drop out kick is much more likely to remain in the field of play - much like the normal restarts.
     

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