If we are going to redo the registrations then this could affect some teams so maybe as a team you could work out what positions each team needs and within your subby decide what position you would suit the best according to the teams needs. I mean you are still going to have to be a midfielder if that's what you registered as but you would have to choose LM RM CM and within the team you could sort out all your midfielders out and make sure each position is covered.
I'd be more then happy to see anyone pick whichever position they prefer as long as they stayed within the midfeild, we can always pick sides based on the players we have you just select to your strength.
That could make some teams really weak. If you get what i mean. And i personally wouldn;t think redoing all transfers and contracts as it would just take even longer to get started. but redoing registrations seems the best option, after all its a new sim
realisticly if some one has to stay a midfielder and you have 6 midfeilders in your club, you should be able to fill your midfeild. Same is true in defence, and strikers you don't need to worry about so much to be honest.
Looking at the registrations here, I can't really see how you can adapt them into FM10 without having new registrations.
Redo them tbh so other players can get a far go on the team as Player B a ML get's injured needs to be replaced by a ML so yeah. **** that was a shit post
They should be redone, not with complete freedome, but in the player creater on FM you can give special moves, you should be allowed to select a few of those... and then everyone is given stats generated by the game. I think players should have to stay within their position (ie midfield) as they are now, but teams should discuss what everyone is to insure that they aren't messed up.
Someone to post a list of none actual skill stat, stats so we can come to a concensus on what should be used on regos
Goalkeeping: Aerial Ability Command of Area Communication Eccentricity Handling Kicking One on Ones Reflexes Rushing Out Tendency to Punch Throwing Technical: Crossing Dribbling Finishing Heading Long Shots Marking Passing Tackling First Touch Technique Penalty Corner Free Kick Taking Long Throws Mental: Aggression Anticipation Bravery Composure Concentration Creativity Decisions Determination Flair Influence Off The Ball Positioning Team Work Work Rate Physical: Acceleration Agility Balance Jumping Natural Fitness Pace Strength Stamina Injury Proneness Personality: Adaptability Ambition Loyalty Pressure Professional Sportsmanship Temperament Controversy Hidden: Consistency Dirtiness Important Matches Versatility
Should have set points to use on the different sections apart from actual technical stats and you can pick just one speciality that your really good at IMO. Like Free kicks
If you want to be really good at free kicks then you will just have be not so good at something else.