Listen...AJ James. My debut is the most eagarly awaited one in the history of cricsim. I bet nobody cared about your debut.
Run Outs This drill combines competition, running skills, fielding skills and fitness. Split into teams (6 maximum per team): One group bats and one group fields. The game is played on a normal length wicket with stumps at the strikers end. A ball is placed at mid on level with the non-strikers end. The first batter takes a normal stance at the strikers end while the fielders wait in line at short cover. One of the fielders is wicketkeeper. On the coaches call of yes the batter runs 2 runs while the fielder runs to the ball and returns it to the keeper. If the batsman is run out the fielding team get a point. If the batsman makes his ground the batting team get a point. Once all the batters have had a go, swap teams. Repeat for all batters and the team with most points wins.
Relays For senior players this drill is mainly fitness practice but for players learning the game it teaches the fundamentals of running between the wickets. Have a relay race over a normal wickets length. Each player must have a cricket bat (and other equipment if possible). All players must run a three. If a player does not slide his bat into his ground he must go to the back to run again. The first team to complete their runs win.