Jurassic Park: The Lost World Mafia Game Thread

Discussion in 'Forum Games and Activities' started by HeathDavisSpeed, May 28, 2014.

  1. HeathDavisSpeed HT Davis

    Welcome to Isla Sorna

    Please ensure to make yourself aware of your surroundings before disembarking onto the Island. Many mysteries and dangers await you here, so knowledge of the island will be invaluable.


    Take note of the locations on the Island

    These are:

    L0: Summit Radio Tower
    L1: Summit Chopper Landing Site
    L2: 'Stonehenge' Ancient Native Temple
    L3: 'Pyramid' Ancient Native Burial Site
    L4: 'Ruins' Ancient Native Village
    L5: 'Stone Temple' Ancient Native Temple Site
    L6: North Beach - a lovely spot for a picnic in clement weather
    L7: Biochemistry Labs - one of the Island's research outposts
    L8: End of the Power Lines - not the end as such, maybe the beginning?
    L9: Docks - The main boat landing site for the island
    L10: The modern village of Burroughs, consisting of:
    a - Operations centre - The nerve centre of the former research site
    b - Former Jurassic Park Chief Geneticists's House (Wu's House)
    c - Hammond's House - the place where Jurassic Park's owner used to while away the small hours reading The Weldone Guide to Modest Mafia
    d - Church - not sure why a bunch of atheists needed a church, but it's there.
    L11: T-Rex Valley. Where research used to be conducted on the King of the Dinosaurs
    L12: Dry River. It used to be a river, only it's dry.
    L13: Brachiosaurus Valley. Where research used to be conducted on the largest of the herbavores.
    L14: Plantation House. A house dating from the earliest stages of modern settlement of the island. In disrepair.
    L15: Cathy's Beach. Cathy liked this place. There's a bench saying as such here.
    L16: Rail Station. Due to lack of investment, the trains are no longer running.
    L17: Brachiosaurus Pond. A place for large dinosaurs to get a drink.
    L18: South Beach. A beach exposed to winds from the South and East.

    We'll be landing soon, make sure you know what you'll be walking into.

    Note also the former fence lines marked in Red. There are four fence lines on the island, marked F1, F2, F3 and F4.

    Due to the fence lines, the island is effectively divided into 5 Zones.

    Zone 1: (North-West) - includes L7, L9
    Zone 2: (North) - includes L3, L4, L5, L6
    Zone 3: (Cerro Iglesias) - includes L0, L1, L2
    Zone 4: (Burroughs) - includes L8, L10a, L10b, L10c, L10d, L11, L12
    Zone 5: (South) - includes L13, L14, L15, L16, L17, L18


    1. Lynch votes must be bolded: e.g. lynch Cribb. Other variants such as kill or vote are not allowed. You must unlynch before voting to lynch someone else.
    2. You must make at least one post every day unless you have a valid excuse. Failure to do so will result in a warning. Do it a second consecutive day and you will be mod-killed, and/or replaced.
    3. Days will last 48 hours. For a lynch, a member must reach >50% of the eligible members' lynchvotes. If this does not occur within the 48 hours, a no lynch will occur.
    4. Nights will last 24 hours (or until all night orders have been completed) and days will last as long as I see fit. You will be informed as to when night has begun.
    5. Do not speak about this game outside of the thread unless your role specifies that you may, or I have specifically said otherwise. Not following this will result in being mod-killed. Any outside communication, if your role does allow, must be kept in your specific QT.
    6. Do not quote anything from the moderator that is said outside of this thread such as role PM's or pretend to quote anything from the moderator.
    7. Please do not edit posts. Do not delete either.
    8. Once you are dead you may not post, unless otherwise specifically stated.
    9. Have fun and be respectful to your fellow players. Don't be a Skippos. - You will have one warning, any subsequent abuse of another player will see you modkilled. That includes Furball, Weldone and Skippos.
    10. Night-talking is allowed, and encouraged.
    11. No character claiming and no forcing players to character claim. You can ability claim, but due to the limited size of the character base of Jurassic Park and the fact that I have stretched the boundaries of the base slightly beyond canon means that character claiming will be an incredibly bad idea.
    12. Unless otherwise stated in your role description, during Night Zero you must specify a starting location for your character (any of L0 to L18). There are no restrictions on this unless stated. Your character will begin the game and the next night in that location. Actions are then taken and each night you can choose to move up to 4 locations up or down (i.e. if at L6, you could move to L7, L8, L9, L10, L5, L4, L3 or L2 etc.). The movement is your last action.
    13. If in doubt, ask me questions via PM.
    14. Location 10(abcd). These count as separate locations for searching, but not as separate locations for moving through. i.e. if you have an ability that allows you to search 5 locations, searching location 10 will use up 4 of those 5 locations. However, if you're at location L9, then you can move through L10 to L11, L12, L13


    1. Eds - Lewis Dodgson, InGen Executive (WINNER!)
    2. AVA - Fourie van der Pless
    3. Howe - Ed James
    4. Arheiner - John Hammond, Elderly Magnate
    5. Teacups - Nick van Owen
    6. Riddy - Stegosaurus
    7. Ritchie
    8. morgieb
    9. Athlai
    10. Escath - Sarah Harding
    11. N11 - George Baselton
    12. Mousey
    13. Phelgm - Pteranodon
    14. jabba
    15. Skip - Ajay Sidhu
    16. Rocks - Dilophosaurus
    17. Reagan Wheelson - Dieter Stark
    18. KATA
    19. weldone - Velociraptor
    20. Blunder - Herrerasaurus
    21. TheShiv - RB Denton
    22. starris - Jack "Doc" Thorne
    23. Hedger - Kelly Curtis
    24. Captain - Eddie Carr
    25. Furball - Ian Malcolm, Chaos Theorist
    26. Prez
    27. Logan - Diego
    28. Baxter - Richard Levine
    Last edited: Jun 29, 2014
  2. Escath LE Schaw

    I'm a meteor :)
  3. Athlai JJD Heads

    My PM just says "Uh uh uh you didn't say the magic word" with a picture of Newman wagging his finger at me. Did anyone else get this? Or is Heef SpaceSlugging me
  4. HeathDavisSpeed HT Davis

    PMs will not be sent out until this evening NZT at the earliest. Before the game commences, additional rules will be set out.
  5. Starris ER Starris

    Exciting... looks great!
  6. weldone RM Chowdhuri

    Heath WAC!
  7. weldone RM Chowdhuri

    But looks very promising overall - I must admit.

    I just hope that Cribbage isn't the map himself.
  8. HeathDavisSpeed HT Davis

    Cribb is not in this in any way, shape or form.
  9. BoyBlunder BOY Blunder

    Dafuq... this looks bizarre. Should be an interesting game
  10. Phlegm SP Phlegm

    well 18 locations is new
  11. Escath LE Schaw

    Does anyone else have to go to L7?
  12. Captain SSD Dong

    Yep. Who else got the PM?
  13. Mousey AJ Son

    Anyone have win condition 16?
  14. Shiv CD Ochocinco

    Signing in etc.
  15. Mousey AJ Son

    This looks sick. Super keen.
  16. KickATinAlong IA Ryabovol

    Looks good (y)
  17. HeathDavisSpeed HT Davis

    Roles have been completed and have been assigned. PMs will be sent out within the next hour or so.
  18. Athlai JJD Heads

  19. HeathDavisSpeed HT Davis

    OP has been updated with player names and rules.

    Any questions, let me know. Roles being sent out now.
  20. HeathDavisSpeed HT Davis

    All roles have now been sent out. It is now Night Zero. All players should contact me with at least their starting location and any other actions they wish to perform during the night

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