Whatever the key stats for a 10 are increase them slightly for a 12 and decrease crash ball... visa versa for a 13.
Thats why you have your different types of centres thing as well, like crash ball centre/elusive centre or whatever they are. so someone can choose to be a strength Inside centre but they will still have more "ball playing" skill then a strength outside centre. Because an inside centre needs the ability to create for the men outside/throw cut out balls put up bombs... just by the nature of where they stand in attack, where as realistically the furthermost the outside centre will ever have to pass is one man outside, He doesn't need a great passing game just a godly running game...
Hmm just thinking. The difference between 12 and 13 really depends on what the team wants. You could play with a crash ball centre at 12 and a nippy centre at 13. Or a tactical playmaker at 12, and a nippy/crashball centre at 13.
Is there any way that I can make my player 'attacking' in set pieces, but strong in defence in open play?
Ok, I had tactical kicking as one of my special abilities last time, does this entitle me to the 15 extra points for kicking then? If this is the case, I am therefore entitled to 115 points overall?
Question: If I have 10 in one attribute (assuming that is the max) and I choose to boost that with the special ability, will that be 11 or 10 (assuming it is a 1 point boost)?
You can only have 10 out of 10. No point having a Special Ability if you are already going to be amazing at it.