Ok so now that I have RC2 and I've discovered that in the competition mode (and career mode) there's a large number of indepth player stats from games for each player and team stats (as well as all general ones for each game which can be viewed) it's only logical to use competition mode for CPL. RC1 only showed limited player stats (tries etc.) and no team stats after you had finished a game - meaning if you instantly simmed a game you would only know the score. Which meant you'd have to watch the simmed game just to view the game stats (possession etc.). This of course means I can instantly sim each game and thus saving about 2 hours of my life per a round. The downside of this (using comp mode) however is there's going to have to be 2 pools/ divisions of 7 teams as a user can only control 8 teams per comp which I need to be able to do to change squads from round to round. So to get around this I just have to have 2 save files (1 for each pool) So the question is, how do you want this to be done. Do you want 2 even pools I.e best rated team in pool 1, 2nd in pool 2, 3rd in pool 1 and so on or do you want it to be randomized or finally do you want it to be divisions. Top 7 teams in Div 1, bottom 7 in Div 2? Personally I like the idea of divisions as there could be promotion/ relegating matches at the end of seasons. Next thing, player progression. Since we're using comp mode any changes made to players' skills through the player editor won't change the player skills on the comp save until you started a new competition save/ season. So the option here is we don't have player progression at all or we do but the changes don't take affect until the next season. This brings me to my last question, how many games per a season? Either play each other once in your Div/ pool (6 round robin games + finals) or play each other twice (12 round robin games + finals). Now obviously if we choose 12 rounds and choose to do player progression it just means the progression of players will just be twice as much than a 6 round season but the progression "update"/ new season would just be a longer time coming. A pretty small price to pay when I can get through everything a lot quicker by instantly simming and we also end up having in-depth player stats for each game. Personally I'm thinking Divisions, 6 rounds, player progression on.