Reserve allocated players Colts M. Chapnis SG DC. Scott SF D. Green C Hammerheads J. Holbitt SG J. Rhodes SG C. Benson PF Moustaches R. Downpipes PG J. Harding SG K. Fung SF M. Amir PF Mustangs C. Darts PG B. Jacobs C Ocelots C. Man PG O. Farrell SG C. Weed SF N. Gurupur PF R. Boy C Pandas D. Lehmann PG J. Thornton SG Z. Poole SF CJ. Corka PF Parrots N. Hunt SG Sabres M. Smink SG B. Immanuel C Seahawks J. Lyons PG DJ. Edwards SG M. Boy SG L. Pilgrim SF S. Laing PF K. Rogers C Tigers Y. Prabu PG S. Humble SG A. Parero SF S. O'Nova C Did this two hours ago and forgot to post because of mafia Each team should have 12-13 players now. If newbies sign up give them a contract because in the mean time A. Filler, B. McBot, C O'Bot and D. Fillerson will be playing for 10 teams a week and clearly will be too exhausted to play well (ie they'll be nerfed)
Corrected. Thanks mate. In the end I just assigned teams players randomly to those who needed them. This way if you need a player type you'll have to sign them from these allocated players or recruit one to the sim. Relying on allocated players is puss. A Filler, B McBot, C O'Bot and D Fillerson will be in the positions that are absent. ALL players are nerfed. They'll be much shitter versions of themselves. So Rogers will be the best filler, but he'll be worse than the worst active player (Ritchie, Benny, Rusty to fight this out :troll so signing players will make your reserve team MUCH better. You cannot play your fillers in 1st grade, even though it'd kill your team.
Ritchie and Benny have been active so they're not gonna be so bad when the season starts tbh, it was more a joke. I'd say Rusty is comfortably the worst player in the comp.