Thoughts on how to allocate salaries whilst using a draft? Think the options are either use existing salaries, or allocate salary of a player based on the position they get drafted. But then you get the issue of teams looking to build for the future being loaded with big salaries from their first round pick. Equally, not particularly keen on using existing salaries either.
Perhaps. Might open the trade thread before the draft starts meaning that if teams are looking to avoid big salaries they can trade for lower picks. Lower salaries obviously, but also less valuable picks too.
I'm new at this #Eds noob alert Do we have some basic on how this would work? Game engine Scoring system draft salaries etc.
Obviously salaries haven't been decided yet, but it's essentially draft players -> set lineups -> I plug them into the sim to play games. Then there'll be stuff like rookie drafts, trades, free agency, contracts etc. too. Maybe you could team up with [MENTION=5040]The Half Back[/MENTION]?