Lost by nine wickets today.... Put on 200 odd though so batted well. Went down to the last few overs, frustrating.
It seems to be almost all Stingrays in here, only me, Chewie and Steeley aren't. Is there some selection criteria that this is included in? I hate flat pitches, expecting a loss in thursday.
at 0.5 dread 1 poor 2 ord 3 av 4 reas 5 cap 6 rel 7 acc 8 exp 9 out 10 spec 11 excep 12 wc 13 elite 14 leg 15 all abilities have a number. add all the numbers of 7 primary abilities together. Spare ratings = Rating of player minus total visible ratings e.g 45K player out bat out tech dread bowl acc field cap endo dread keep cap power 10 + 10 + 1 + 8 + 6 + 1 + 6 = 42 45 - 42 = 3000 the higher the spare ratings, in general the closer to a pop said player is.
Nah, no way unless you keep detailed training records. If you look at my players most have ~1-2.5K spare ratings as I train them to maximise their visible primaries at any time should I choose to sell.
Not really unless you keep a spreadsheet on your player pops and use rob's player predictor. Edit: Skip got there first
There's a slow down. ---> Outstanding all pop times are 'equal' for a player the same age. age slows it obv. after outstanding --> spec --> excep --> wc ---> elite --> leg there's a slow down. My data suggests the slowdown is 1.235*previous year. but it's likely to be inaccurate. with the age slowdown, once you hit 23 or so I estimate it taking about 1.6 times longer after spec than for a 21 year old.
My spreadsheets etc. have about 30 pages and would have taken me +200 hours to do. So yeah. Starris, you seriously need to get anyone with less than reliable fielding onto fielding training asap with the new M/E changes.
What do you rate Starris? If you didn't know as well, some skills train faster than others. Fielding being the fastest.
What do you mean M/E changes? And yes I've been working on the fielding. You should have seen it a month ago. A lot of dropped catches.
My membership runs out tomorrow which is a bit of a cunt. Gonna have to buy it again, IMO it adds alot to the game.
Code: pop times on best training A endo batting bowling tech power keeping fielding 16 4.26 8.86 8.86 8.77 7.14 4.92 2.92 17 4.26 9.82 9.82 9.72 6.56 5.46 3.25 18 4.26 10.78 10.78 10.67 6.06 5.99 3.57 19 4.26 11.74 11.74 11.62 5.56 6.52 3.89 20 4.26 12.70 12.70 12.57 5.13 7.06 4.22 21 4.26 13.66 13.66 13.52 4.71 7.59 4.54 22 4.26 14.62 14.62 14.48 4.35 8.12 4.87 23 4.26 15.58 15.58 15.43 4.00 8.66 5.19 24 4.26 16.54 16.54 16.38 4.00 9.19 5.52 25 4.26 17.50 17.50 17.33 4.00 9.72 5.85 26 4.26 18.46 18.46 18.28 4.00 10.26 6.17 27 4.26 19.42 19.42 19.23 4.00 10.79 6.50 28 4.26 20.38 20.38 20.18 4.35 11.32 6.83 29 4.26 21.34 21.34 21.13 4.71 11.86 7.16 30 4.26 22.30 22.30 22.08 5.13 12.39 7.49 31 4.43 23.26 23.26 23.03 5.56 12.92 7.82 32 4.63 24.22 24.22 23.98 6.06 13.46 8.15 33 4.84 25.18 25.18 24.93 6.56 13.99 8.48 34 5.07 26.14 26.14 25.88 7.14 14.52 8.82 35 5.25 27.10 27.10 26.83 7.69 15.06 9.15 Code: non-existent 0 80 11.075 meagre 1 84 10.54761905 inadequate 2 88 10.06818182 reasonable 3 92 9.630434783 satisfactory 4 96 9.229166667 good 5 100 8.86 excellent 6 104 8.519230769 superior 7 108 8.203703704 lavish 8 112 7.910714286 luxurious 9 116 7.637931034 deluxe 10 120 7.383333333 Code: Peak %ages (assuming YA bonus) endo batting bowling tech power keeping field total Batting 3.1 10 0 6.67 0 0 0 19.77 Bowling 3.1 0 10 6.67 0 0 0 19.77 Keeping 3.1 0 0 6.67 0 18 4 31.77 Fielding 3.1 0 0 3 0 0 30 36.10 Fitness 23.5 0 0 0 8 0 0 31.50 All-rounder 3.1 6.3 6.3 6 0 0 0 21.90 Batting technique 3.1 6.7 0 10.1 0 0 0 19.90 Bowling technique 3.1 0 6.7 10.1 0 0 0 19.90 Strength 9 0 0 0 25 0 0 34.00 Rest 0 0 0 0 0 0 0 0.000 Keeper-Batsman 3.1 7 0 6.67 0 10 4 30.77